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Technical Artist, Nintendo, April 10

nintendoWho: Nintendo

Position: Technical Artist

Where: Seattle

What: Technical Artist needed for a small game design studio that will work with multiple aspects of design, user experience and utilize 2D and 3D art.

Responsibilities:

  • Perform visual layout and design, optimize information presentation, and improve application flow.
  • Create 2D and 3D art assets, including modeling, texturing, lighting, rigging, compositing, and visual effects.
  • Make use of developed products to maintain a solid understanding of use cases and end user requirements.
  • Develops, maintains, and improve graphics pipeline.
  • Collaborates with artists, customers, and developers.
Requirements:
  • Three to five years of experience in the field or in a related area.
  • Assists with mentoring junior artists/contractors to improve quality of work.
  • Well versed and proficient with tools and design principles.
  • Experienced UX design, with extra focus on the user experience itself.
  • Proven traditional artistic/technical skills in both 2D and 3D production.
  • Proficient with a wide array of 2D and 3D software.
  • Expertise in user interface design principles and usability on different platforms.
  • Strong artistic background, especially color and composition skills.
  • Strong experience with UI, characters, environment work, and animation.
  • Experienced with scripting such as python, perl, or shell.
  • Some experience with core programming languages, such as c/c++
  • Bachelor of Arts, Computer Science, or equivalent work experience
  • Excellent organizational skills
  • Skilled at presenting in front of groups
  • Well developed negotiation skills

Contact: Apply here.